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Blackmar-Diemer Gambit Accepted · D00

Euwe Defense, Zilbermints Gambit

1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 e6 6. Bg5 Be7 7. Bd3 Nc6 8. O-O Nxd4 9. Kh1

Black keeps the extra pawn; White plays for time, open lines, and initiative - the classic gambit trade. The d-file is fully open.

The first 4 moves, explained

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Where this fits

This line is one of 22 in the Blackmar-Diemer Gambit Accepted. If you want to know where your own games leave it, the guide on leaving theory explains how that is found.