Blackmar-Diemer Gambit Accepted · D00
Teichmann Defense, Classical Variation
1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 Bg4 6. h3 Bxf3 7. Qxf3 c6 8. Be3
Black keeps the extra pawn; White plays for time, open lines, and initiative - the classic gambit trade. White comes out of the line with the bishop pair.
The first 4 moves, explained
- 1. d4 Stakes a claim in the centre, controlling e5, and frees the bishop and queen.
- 1... d5 Stakes a claim in the centre, controlling e4, and frees the bishop and queen.
- 2. e4 Stakes a claim in the centre, controlling d5, and frees the bishop and queen. The pawn is genuinely on offer - this is the Blackmar-Diemer Gambit: development and initiative over material.
- 2... dxe4 Takes the pawn on e4, toward the centre and opens the d-file for the queen.
Sign in to read every move's note and train this line — 11 more moves in this line, 15 in all.
Where this fits
This line is one of 22 in the Blackmar-Diemer Gambit Accepted. If you want to know where your own games leave it, the guide on leaving theory explains how that is found.
