Grob Opening · A00
Zilbermints Gambit, Zilbermints-Hartlaub Gambit
1. g4 d5 2. e4 dxe4 3. Nc3 e5 4. d3
An early pawn trade leaves the d-file as Black's avenue and the e-file as White's - both sides get real winning chances down their own file. Black keeps the extra pawn; White plays for time, open lines, and initiative - the classic gambit trade.
The first 4 moves, explained
- 1. g4 Opens the f1-h3 diagonal for the bishop. Theory calls this the Grob Opening.
- 1... d5 Stakes a claim in the centre, controlling e4, and frees the bishop and queen.
- 2. e4 Stakes a claim in the centre, controlling d5, and frees the bishop and queen.
- 2... dxe4 Takes the pawn on e4, toward the centre and opens the d-file for the queen.
Sign in to read every move's note and train this line — 3 more moves in this line, 7 in all.
Where this fits
This line is one of 20 in the Grob Opening. If you want to know where your own games leave it, the guide on leaving theory explains how that is found.
