King's Pawn Opening · C20
Van Hooydoon Gambit
1. e4 e5 2. Qe2 Nc6 3. c3 Nf6 4. Nf3 Bc5 5. d4 exd4 6. cxd4 Nxd4
Black keeps the extra pawn; White plays for time, open lines, and initiative - the classic gambit trade.
The first 4 moves, explained
- 1. e4 Stakes a claim in the centre, controlling d5, and frees the bishop and queen.
- 1... e5 Stakes a claim in the centre, controlling d4, and frees the bishop and queen.
- 2. Qe2 Develops the queen to e2, eyeing e4. It also props up the e4 pawn.
- 2... Nc6 Develops the knight to c6, eyeing d4 and e5. It also props up the e5 pawn.
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Where this fits
This line is one of 3 in the King's Pawn Opening. If you want to know where your own games leave it, the guide on leaving theory explains how that is found.
