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King's Pawn Opening · C20

Van Hooydoon Gambit

1. e4 e5 2. Qe2 Nc6 3. c3 Nf6 4. Nf3 Bc5 5. d4 exd4 6. cxd4 Nxd4

Black keeps the extra pawn; White plays for time, open lines, and initiative - the classic gambit trade.

The first 4 moves, explained

Sign in to read every move's note and train this line — 8 more moves in this line, 12 in all.

Where this fits

This line is one of 3 in the King's Pawn Opening. If you want to know where your own games leave it, the guide on leaving theory explains how that is found.