Queen's Pawn Game · D02
Anti-Torre
1. Nf3 d5 2. d4 Bg4
In the centre, White holds d4 while Black holds d5.
The first 4 moves, explained
- 1. Nf3 Develops the knight to f3, eyeing d4 and e5. Theory calls this the Zukertort Opening.
- 1... d5 Stakes a claim in the centre, controlling e4, and frees the bishop and queen.
- 2. d4 Stakes a claim in the centre, controlling e5, and frees the bishop and queen. Theory calls this the Zukertort Variation.
- 2... Bg4 Develops the bishop with tempo - it attacks the knight on f3. Theory calls this the Anti-Torre.
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Where this fits
This line is one of 82 in the Queen's Pawn Game. If you want to know where your own games leave it, the guide on leaving theory explains how that is found.
